Organic Architecture: Links to the Whole Series

Organic Architecture SpiralI want to thank everyone for reading my Organic Architecture Series! I realize this was a long series with lots of posts. The following are the links to all the different articles. Feel free to bookmark this page for easy reference!

Happy plotting, structuring, and designing, everyone!

Organic Architecture Series:

Classic Design and Arch Plot:

Alternative Plots:

Alternative Structures:

Designing Principle:

Full Bibliography for this Series:

Alderson, Martha. The Plot Whisperer: Secrets of Story Structure Any Writer Can Master. New York: Adams Media, 2011.
Anderson, Tobin. “Theories of Plot and Narrative.” Faculty Lecture. Vermont College of Fine Arts, Montpelier, VT. July 2008.
Bayerl, Katie. “Must We All Be Heroes? Crafting Alternatives to the Hero’s Journey in YA Fiction.” Critical Thesis. Vermont College of Fine Arts, 2009.
Bayerl, Katie. “Must We All Be Heroes? Crafting Alternatives to the Hero’s Journey in YA Fiction.” Graduate Lecture. Vermont College of Fine Arts, Montepelier, VT. July 2009.
Bechard, Margaret. “How I Learned to Stop Worrying and Love Plot.” Faculty Lecture. Vermont College of Fine Arts, Montpelier, VT. Jan 2008.
Berg, Charles Ramirez. “A Taxonomy of Alternative Plots in Recent Films: Classifying the ‘Tarantino Effect.’” Film Criticism, Vol. 31, Issue 1-2, 5-57, 22 Sept 2006. Ebsco Host. Web. 6 May 2011.
Burroway, Janet. Writing Fiction: A Guide to Narative Craft. 8th Edition. New York: Longman, 2011.
Campbell, Joseph. The Hero with a Thousand Faces. Second Edition. Princeton: Princeton University Press, 1968.
Campbell, Patty. “The Sand in the Oyster: Vetting the Verse Novel.” The Horn Book Magazine. Sept.-Oct.2004: 611-616.
Capetta, Amy Rose. “Can’t Fight This Feeling: Figuring out Catharsis and the Right One for Your Story.” Graduate Lecture. Vermont College of Fine Arts, Montepelier, VT. Jan 2012.
Carver, Renee. “Cumulative Tales Primary Lesson Plan.” Primary School. 9 Mar. 2009. Web. 31 Aug 2012.
Chapman, Harvey. “Not Your Typical Plot Diagram.” Novel Writing Help. 2008-2012. Web. 6 Oct. 2012.
Chea, Stephenson. “What’s the Difference Between Plot and Structure.” Associated Content. 16 Feb. 2010. Web. 7 May 2011.
Doan, Lisa. “Plot Structure: The Same Old Story Since Time Began?” Critical Essay. Vermont College of Fine Arts, 2006.
Field, Syd. Screenplay: The Foundations of Screenwriting. Revised ed. New York: Delta, 2005.
Fletcher, Susan. “Structure as Genesis.” Faculty Lecture. Vermont College of Fine Arts, Montpelier, VT. July 2012.
Forster, E.M. Aspects of the Novel. New York: Harcourt Inc., 1927.
Gardner, John. The Art of Fiction. New York: Vintage Books, 1983.
Gulino, Paul. Screenwriting: The Sequence Approach. New York: Continuum, 2004.
Hauge, Michael. Writing Screenplays That Sell. New York: Collins Reference, 2001.
Hawes, Louise. “Desire Is the Cause of All Plot.” Faculty Lecture. Vermont College of Fine Arts, Montpelier, VT. July 2008.
Kalmar, Daphne. “The Short Story Cycle: A Sculptural Aesthetic.” Critical Thesis, Vermont College of Fine Arts, 2009.
Kaufman, Charlie. “Charlie Kaufman: BAFTA Screenwriting Lecture Transcript.” BAFTA Guru. British Academy of Film and Television Arts. 30 Sept. 2011. Web. 18 Aug. 2012.
Larios, Julie. “Once or Twice Upon a Time or Two: Thoughts on Revisionist Fairy Tales.” Faculty Lecture. Vermont College of Fine Arts, Montpelier, VT. Jan 2010.
Layne, Ron and Rick Lewis. “Plot, Theme, the Narrative Arc, and Narrative Patterns.” English and Humanities Department. Sandhill Community College. 11 Sept, 2009. Web. 7 May 2011.
Lefer, Diane. “Breaking the Rules of Story Structure.” Words Overflown by Stars. Ed. David Jauss, Cincinnati: Writer’s Digest Books, 2009. 62-69.
Marks, Dara. Inside Story: The Power of the Transformational Arc. Ojai: Three Mountain Press, 2007. McKee, Robert. Story: Substance, Structure, Style and the Principles of Screenwriting. New York: IT Books, 1997.
McManus, Barbara F. Tools for Analyzing Prose Fiction. College of New Rochelle, Oct. 1998. Web. 11 Sept. 2012.
Schmidt, Victoria Lynn. Story Structure Architect. Cincinnati: Writer’s Digest Books, 2005.
Sibson, Laura. “Structure Serving Story: A Discussion of Alternating Narrators in Today’s Fiction.” Graduate Lecture. Vermont College of Fine Arts, Montpelier, VT. July 2012.
Snyder, Blake. Save the Cat: The Last Book on Screenwriting You’ll Ever Need. Studio City: Michael Wiese Productions, 2005.
Tanaka, Shelley. “Books from Away: Considering Children’s Writers from Around the World.” Faculty Lecture. Vermont College of Fine Arts, Montpelier, VT. Jan 2010.
Tobias, Ron. Twenty Master Plots: And How to Build Them. Cincinnati: Writer’s Digest Books, 1993.
Truby, John. The Anatomy of Story: 22 Steps to Becoming a Master Story- teller. New York: Faber and Faber Inc., 2007.
TV Tropes. Three Act Structure. TV Tropes Foundation, 26 Dec. 2011. Web. 11. Sept. 2012.
Vogler, Christopher. The Writer’s Journey: Mythic Structure for Writers. 2nd Edition. Studio City: Michael Wiese Productions, 1998.
Williams, Stanley D. The Moral Premise. Studio City: Michael Wiese Productions, 2006.

The Many Layers of Structure and Design

layers_exampleI’ve spent the last two months talking all about classical design, alternative structures and plots, and designing principles! Hopefully you’ve seen that there are innumerable design possibilities at your fingertips. But as I walked us through this series, I’m sure a few of you read my posts and thought to yourself: Doesn’t that story fit into multiple types of structure? For example, as I explained that The Godfather uses a fairy-tale structure, you might have been thinking: But Ingrid, it also uses the mountain structure!

To which I’d say: You’re right!

Which brings me to my final point in this series: design and structure are layered. You won’t necessarily pick on design concept and be done.

In the film Memento, the designing principle uses a backwards structure to reflect short term memory. But it also has a goal-oriented plot and a mountain structure. Only the major structural beats are flipped.  If the story was told forward, what would be considered the inciting incident becomes the climax when it’s told backwards. Additionally, because the story revisits events of the past, again and again, you could also consider this movie to have a spiral structure.

Helen Frost’s novel Keesha’s House is also layered.  It’s told with eight protagonists as a portrait of a community and each chapter uses a wheel structure to unify the characters through a theme. But the structure of the whole novel still uses a mountain escalation as each chapter introduces new obstacles. It’s also a goal-oriented plot: to find a safe place to live.

Layered Design Slide

Stories are layered. And you may find, like me, that the story you’re trying to tell doesn’t fit easily into a three act structure or the hero’s journey. Or maybe it does. And it’s okay if it does. Just make sure that’s a choice you’ve made because it’s right for your story.

Screenwriter Charlie Kaufman said in a lecture to the British Film Academy that “there’s no template for a screenplay, or there shouldn’t be. There are at least as many screenplay possibilities as there are people who write them.  Don’t let anyone tell you what a story is, what it needs to include or what form it must take.”

Only you know how to tell your story and only you know how to design it.

Thanks for reading this series!

Designing Principle #6: Storyteller

DP 6_Storyteller

The final category in my series on designing principles is the storyteller.

Who is your novel’s storyteller?

At the outset, it might not seem like the point-of-view or the narrator you chose to tell your story would have a large impact on its structure, but it does. Imagine if how differently the The Usual Suspects would be if it wasn’t told from the POV of Kevin Spacey’s character sitting in a New York City police station. Or imagine how the design of The Book Thief would be different if it wasn’t narrated by death. Or how the structure of The Hunger Games changes when you move out of the first person narration of Katniss’ mind in the book, to the omniscient eye taken in the movie? The choices of what is put where, and why, changes.

Additionally, consider the design effect of having multiple POV narrators as done in the book Will Grayson, Will Grayson which has two narrators, or Jumped which has three, or Tangled  which has four, or Keesha’s House  which has eight. How does one move from POV to POV? By alternating chapters? By telling the whole story of one and then the whole story of another? Or maybe weighing the POV of one over another?

The storyteller of your book is going to affects it pacing, its linearity, its patterns of repetition, and the breadth of knowledge and experience the storyteller has access to. It has ramifications in all your other design choices and shouldn’t be chosen lightly.

Hopefully, these six categories have helped you to think about how to structure and plot your own novel in a way that is organic, instead of plugging your characters in to a pre-designed template. Have fun exploring all the alternate plots and structures at your fingertips, and remember that using them should come organically from your premise and characters!

I know this has been a long series (thanks for hanging in there with me). I’ve only got a few final notes before wrapping it all up.

Up Next: Structural Layering (because yes, you probably won’t pick one structure and be done!)

Want to know more about designing principles? Try these links:

Designing Principle #4: Community

DP 2_Community

Some stories are not about a single protagonist. Sometimes a group or community becomes the larger focus. Using a community as a designing principle is the fourth category in this series.

Give a Boy a Gun by Todd Struasser explores the complexity of a school shooting and could have been told from POV of the shooter, or a friend of the shooter, or a teacher. Instead Struasser lets an entire community tell this story: friends, parents, teachers, students, etc. In so doing, a portrait of the shooters and the events is constructed by the reader through snippets, interviews, and emails. The structure unveils the fragmentation and chaos of the event itself, and how hard it is to find a single truth of an event or person.

Helen Frost’s verse novel Keesha’s House also creates a portrait of a community, but in a different way. The story follows eight protagonists who become homeless.  Each character has his or her own arc, and is given one poem per chapter with which to tell his or her story. Frost’s creates unity between these eight individual stories with the use of a wheel chapter structure. At the core of each chapter is a theme, for example: “Why I can’t live at home,” and each poem of that chapter touches upon the theme in a way that is specific to each character. This structure unites an entire community of abandoned children.

Is your story about a community or ensemble of people? How might you use this to influence the structure of your story?

Up Next: Designing Principle #5 – Parallel Stories and Myth

Want to know more about designing principles? Try these links:

Designing Principle #3: Time

DP 3_Time

We live our lives in a linear progression and that affects the way we think about narrative, how to live our lives, and what we value.  Structurally and metaphorically time can be an interesting element to design with. Continuing our discussion on designing principles, lets see how the way we use time can become an organic structural framework.

Backward structures, like the film Memento or Pinter’s play Betrayal become causal mysteries. Charles Ramirez Berg notes that they “draw attention to causal connections, like forward moving structures, but … the narrative fuel is the search for the first cause of known effects.” The play Betrayal begins with a couple’s separation, and as we move back in time, we search for the moment that caused the relationship’s end.

But time can also be chopped up and moved around in any way that serves your story best. In The Time Traveler’s Wife the non-linearity reflects both the premise and unveils the importance of memory to our relationships. In the novel One Day, there’s a linear progression, but each chapter skips forward a year, forcing the reader to fill in the time between. In Groundhog Day and Before I Fall, the protagonists must repeat the same day over and over until they get it right.  Even a ticking clock can create a structure; the TV show 24 takes a 24 hour ticking-clock and allots a single episode to each hour.

Does your novel span a day or many years?  How does time affect your characters? Is it about looking back, moving forward, or the gaps between? Can the way you slice and dice time reveal another of level of content in your novel and is appropriate for your novel?

Up Next: Designing Principle #4 – Community

Want to know more about designing principles? Try these links:

Designing Principle #2: Setting and Environment

DP 2_Setting & Environment

My second category in my series on designing principle is using your setting and environment to as inspiration for your story’s design.

It’s interesting that the predominant structure we talk about is a mountain, which is ultimately a metaphor for a certain kind of movement and escalating energy to a story. In my first post on designing principle I mentioned the river as structure for the Heart of Darkness. Huck Finn is another example of river design and it’s worth noting that both novels have a different rhythm than the mountain structure. They meander more, they’re quieter, they reflect the inherent structure that exists in the novel’s setting.

Let’s consider other environments.

For example: Island Structure.

The initial energy is getting to the island, but once you’ve arrived there is an intense spinning in circles like being lost in a labyrinth. There is a desire to leave the island, but the island won’t let you go. It develops its own rules. In Shutter Island, the island becomes a metaphor for insanity. In Jurassic Park man becomes the rat in a maze of his own experiments. New rules and societies come to exist, as in The Beach, Lord of the Flies, and the TV show Lost. The overall energy is an isolated churning with no way out.

Haunted house stories have a similar structure where the house is the island – or prison – with its own rules, like in The Shining, or The House on Haunted Hill, or even Woody Allen’s dramatic film Interiors where the house is an emotional island isolating its characters.

Island Structure slide

What about the Ocean?

It has two levels: the surface and the deep. Diving underwater has a different energy than climbing a mountain; the descent becomes increasingly claustrophobic as you get closer to drowning. Whereas the surface is vast and isolating, you can go in any direction, but you must face the wildness of the waves, and the threat of the deep like in Moby Dick and The Perfect Storm.

Ocean Structure

How about the Forest?

It can be place where you get lost or find magic. In Martine Leavitt’s Keturah and Lord Death the forest becomes an important design element. The forest is death’s realm and the town is the land of the living. The forest’s edge is line upon which Keturah must dance. Initially Keturah is about to die in the forest, but Death gives her a second chance, allowing her to return home. But she’s given tasks and must come back to the forest and revisit Death, creating touch-points in the structure of the story. The story’s rhythm is this undulation between the pull of death and the desire for life.

Forest Structure Slide

Think about the environment of your book and ask yourself:

  • Does the environment of your book have metaphorical meaning?
  • How do your character’s move within it?
  • Is it a prison, a path, a portal?
  • What natural movement does the environment already provide for your story?

Your story may not be a mountain escalation, but the mountain also provides another good lesson, because you don’t have to be on a mountain to use mountain structure. Look at your environment to see how it might parallel another that you can use an access point to your design.

Up Next: Designing Principle #3 – Time

Designing Principle #1: A Character’s Mental State

Character Mental State

My first category exploring the concept of a designing principle is a character’s mental state.

A lot of novels today are written in the first person and the reader is allowed inside a character’s mind. If you’re writing in first person consider the mental state of your character. Is there a design that could mimic their experience?

In the film Memento the protagonist, Leonard, has short term memory loss. Every ten minutes he forgets what has happened and must reorient himself. Writer/director Christopher Nolan uses the designing principal of telling the story backwards in order to put the viewer in the same mental state as the character. He’s constantly disorienting the viewer and forcing them to put the pieces back together, just as Leonard must do with his own life.

In the novel Liar, the protagonist tells multiple versions of her story, starting out believable and moving to the outlandish. Sometimes she goes back and retells a scene completely differently than before. As a reader it’s hard to know what is true. The story moves forward and then back and then forward again. But what can you expect from a compulsive liar who’s always changing her story?

In Beneath a Meth Moon and How to Tell a True War Story, both protagonists are coming to terms with past trauma. In Meth Moon it’s a struggle with drug addiction, in How to Tell a True War Story it’s post-traumatic stress disorder. Both are told in a fractured narrative with vignettes and a non-linear construction. Both reflect how memory is faulty and vague.

In How to Tell a True War Story the narrative is structured in a spiral, going deeper and deeper into a particular time in the narrators life, repeating events, and  introducing new information at each return to the event. In Beneath a Meth Moon the structure is a wheel, where the story revolves around a central theme: the cause of Laurel’s drug addiction.  Or the narrative could be a fractured collage where the reader has to connect the dots in search of understanding, mimicking the same quest and mental state of the protagonist.

Have you considered your character’s mental state and how their unique struggle through the world might influence your story’s design?

Up Next: Designing Princple #2 – Setting and Environment

Alternative Structures (Part 2)

In my last post we began our survey of alternative story structures. That post covered non-linear structure, episodic structure with an arc, wheel structure, and meandering structure.

Today we’ll continue to push past the traditional story structure idea of a mountain or triangle shape to consider branching structure, spiral structure, multiple POV structure, parallell structure, and cumulative structure!

Again, you could apply these structural ideas to a traditional mountain shape, or let them create their own rhythm and energy.

Branching Structure

BRANCHING STRUCTURE

This structure consists of “a system of paths that extend from a few central points by splitting and adding smaller and smaller parts … Each branch usually represents a complete society in detail or a detailed stage of the same society that the hero explores” (Truby). This is a popular structure used in non-fiction books.

  • Film Examples: It’s a Wonderful Life, Nashville, Traffic.
  • Book Examples: Gulliver’s Travels (Swift), Phineus Gage: A Gruesome but True Story about Brain Science (Fleishman).

Spiral Structure Image

SPIRAL STRUCTURE

Spiral structure “is a path that circles inward to the center…[wherein] a character keeps returning to a single event or memory and explores it at progressively deeper levels” (Truby).

  • Film Examples: Vertigo, The Conversation, Memento.
  • Book Examples: Before I Fall (Oliver), How to Tell a True War Story (O’Brien).

Multiple POV

MULTIPLE POINT-OF-VIEW STRUCTURE

This structure has multiple protagonists and provides the point-of-view (POV) of multiple characters. Variations include one character telling his/her whole story and then another character telling a different version of the story. Another popular style is alternating viewpoints (chapter-by-chapter) as the story progresses. In film, multiple POV can sometimes be accompanied by a split-screen technique.

  • Film Examples: He Loves Me…He Loves Me Not, Rules of Attraction, Sliding Doors.
  • Book Examples: Nick and Norah’s Infinite Playlist (Cohn & Levithan), The Scorpio Races (Stiefvater), Jumped (Williams-Garcia), Skud (Foon), Keesha’s House (Frost), Blink & Caution (Wynne-Jones), Tangled (Mackler).

Parallel structure

PARALLEL STRUCTURE

(Also known as: Parallel Substitution Structure, Multiple Personality Structure)

This structure has dual or multiple storylines that mirror and reflect each other. Stories can include different protagonists or a single protagonist in different “lives.” Storylines often exist within separate time frames, dimensions, or locations. In the instance of parallel substitution structure, actual events in a protagonist’s storyline are substituted with thematic stories such as fables, religious stories, myth, or a parallel thematic scene. The reader is meant to make the thematic and causal connections through the substitution. In the case of multiple personality structure, “multiple protagonists are the same person, or different versions of the same person” (Berg). Multiple personality structure can also be considered a variant of multiple POV or branching structure.

  • Film Examples: The Fountain, Sliding Doors, Identity, Fight Club.
  • Book Examples: The Powerbook (Winterson), Habibi (Thompson), American Born Chinese (Yang), Revolution (Donnelly).

Cumulative

CUMULATIVE STRUCTURE

This structure is most often used in picture books and songs. It builds a story through a “repetitive pattern or text structure: each page repeats the text from the previous page, adding a new line/plot element. As the details pile up, the tale builds to a climax” (Carver).

  • Book Examples: There Was an Old Lady Who Swallowed a Fly (Mills), This is the House that Jack Built (Mother Goose).

Do you know of any other alternative story structures? I’d love to hear all about them!

Up next: Designing principals and how to make decisions on what the best plot type and story structure is best for your project!

Works Cited:
Berg, Charles Ramirez. “A Taxonomy of Alternative Plots in Recent Films: Classifying the ‘Tarantino Effect.’” Film Criticism, Vol. 31, Issue 1-2, 5-57, 22 Sept 2006. Ebsco Host. Web. 6 May 2011.
Carver, Renee. “Cumulative Tales Primary Lesson Plan.” Primary School. 9 Mar. 2009. Web. 31 Aug 2012.
Truby, John. The Anatomy of Story: 22 Steps to Becoming a Master Story- teller. New York: Faber and Faber Inc., 2007.

Alternative Structures (Part 1)

StructureI’ve spent a lot of time in this organic architecture series talking about plot plot plot plot. (If you’ve missed those post please check out:  arch plotalternative plots, and plot genres). But it’s time to switch gears and think about organization, rhythm, and energy.

That’s right let’s talk structure! (Which, if you don’t remember I’m obsessed with. Yes, I said obsessed).

Traditionally, we’re used to thinking about structure as a mountain or triangle with an escalating tension.  But I want to break out of the triangle/mountain box and think about structure in a new way. The following ideas can be applied to a mountain structure (if you want), or they can provide a whole new guideline for rhythm and tension!

Alternative structures all be discussing include:

  • Non-linear structure
  • Episodic structure with an arc
  • Wheel structure
  • Meandering structure
  • Branching structure
  • Spiral structure
  • Multiple point-of-view structure
  • Parallel structure
  • Cumulative structure

Let’s dig right in!

Non Linear Structure

NON-LINEAR STRUCTURE

(Also known as: Backwards Structure, Scrambled Sequence Structure)

Non-linear structure tells events out of linear order for dramatic impact. The juxtaposition of out-of-order scenes and sequences can help the reader to create plot connections, expand character depth, or elaborate on theme. Backwards structures draw attention to causal connections, like forward-moving linear structures, but become causal mysteries, where the narrative fuel is the search for the first cause of known effects (Berg). Scrambled-sequence structures don’t “do away with the cause-and-effect chain, [they] merely suspend it for a time, eventually to be ordered by the competent spectator” (Berg). Additionally, a story with a flashback can be considered part of a non-linear structure. However, some define flashbacks as a character thinking back on an event, and thus exist within a traditional linear-story timeline.

  • Film Examples: Memento, Pulp Fiction, The Limey, Out of Sight, Reservoir Dogs.
  • Book Examples: Betrayal (Pinter), Habibi (Thompson), The Time Traveler’s Wife (Niffenegger), Beneath a Meth Moon (Woodson).

Episodic Structure

EPISODIC STRUCTURE WITH AN ARC

(Also known as: Television Structure, Book Series Structure)

“Episodic structure is a series of chapters or stories linked together by the same character place or theme, but also held apart by their own goals, plots, or purpose” (Schmidt). A larger multiple book or episode character-arc or plot-goal often ties together a series, as done in television and comic books.

  • Film Examples: Friday Night Lights, Mad Men, Friends, Dr. Who, Game of Thrones, Battlestar Galactica, Vampire Diaries, Gossip Girl, etc.
  • Singular Book Examples: The Graveyard Book (Gaiman), The New York Singles Mormon Halloween Dance (Baker), The Strange Case of Origami Yoda (Angleberger).
  • Series Book Examples: The Adventures of Tintin (Herge), Sin City (Miller), Knuffle Bunny (Willems), Hunger Games (Collins).

Wheel Structure Image

WHEEL STRUCTURE 

(Also known as: The Short Story Cycle, Hub and Spoke Structure)

In wheel structure, scenes, stories, vignettes, and poems, all revolve around a thematic center where the “hub [is] a compelling emotional event, and the narration refer[s] to this event like the spokes.” (Campbell). Additionally, “the rim of the wheel represents recurrent elements in a cycle … [and] as these elements repeat themselves, turn in on themselves, and recur, the whole wheel moves forward” (Kalmar). Many novels in verse or vignettes use this structure.

  • Film Examples: Waking Life, Loss of Sexual Innocence, Chungking Express, The Tree of Life.
  • Book Examples: The chapter structure of Keesha’s House (Frost), Einstein’s Dreams (Lightman), The House on Mango Street (Cisneros), Tales from Outer Suburbia (Tan).

Meandering Structure

MEANDERING STRUCTURE

(Also known as: River Structure, Winding Path Structure)

Meandering structure is a “story that follows a winding path without apparent direction” (Truby). The hero may or may not have a desire. If the hero has a desire it is not intense, and “he covers a great deal of territory in a haphazard way; and he encounters a number of characters from different levels of society” (Truby).

  • Film Examples: Forrest Gump.
  • Book Examples: Alice in Wonderland (Carroll), Huck Finn (Twain), Don Quixote (Cervantes).

In my next post we’ll take a look at:

  • Branching structure
  • Spiral structure
  • Multiple point-of-view structure
  • Parallel structure
  • Cumulative structure
Works Cited:
Berg, Charles Ramirez. “A Tax-onomy of Alternative Plots in Recent Films: Classifying the ‘Tarantino Effect.’” Film Criticism, Vol. 31, Issue 1-2, 5-57, 22 Sept 2006. Ebsco Host. Web. 6 May 2011.
Campbell, Patty. “The Sand in the Oyster: Vetting the Verse Novel.” The Horn Book Magazine. Sept.-Oct.2004: 611-616.
Kalmar, Daphne. “The Short Story Cycle: A Sculptural Aesthetic.” Critical Thesis, Vermont College of Fine Arts, 2009.
Schmidt, Victoria Lynn. Story Structure Architect. Cincinnati: Writer’s Digest Books, 2005.
Truby, John. The Anatomy of Story: 22 Steps to Becoming a Master Story- teller. New York: Faber and Faber Inc., 2007.

The Hidden Agenda of Classic Design and the Hero’s Journey

Arch Plot Structure by Ingrid SundbergFrom my previous posts outlining the major beats of classic design  (aka: arch plot, the universal story, mythic structure, the hero’s journey, etc.) you’ve seen that this design is very precise. If done well this “universal story” creates a satisfying story experience where all the pieces seem to fall effortlessly into place. It’s clean. It’s inspiring. It’s tempting to use such a beautiful template to organize our stories as well.  And at first glance – why shouldn’t we? After all classic design is touted as:

“… the story of life. Since before time was recorded, it has been transforming simple words into masterpieces … [it] is the undercurrent of every breath you take, every story you tell yourself, and all the stories you write.”  –Martha Alderson (The Plot Whisperer)

Aristotle’s story structure works, and in fact it is the only structure that has ever worked, because it is a mirror of our own views on the universe.” — Lisa Doan (Plot Structure)

girl-looking-in-mirrorIn his book Story, Robert McKee has the grace to acknowledge other plots, but goes on to point out that a writer must earn a living at writing, and according to him you can’t do that without arch plot because “classical design is a mirror of the human mind.” 

With these kinds of endorsements why would you ever consider an alternate story structure?

Vermont College of Fine Arts faculty member Shelley Tanaka posed the following question in one of her lectures:

“Is there such a thing as a universal child?”  

I’m sure you know the answer to that question. So how can there possibly be such a thing as a universal story? How can there only be one story of life, one view of the universe, or one mirror of the human mind?  Katie Bayerl notes in her graduate thesis that “a single narrative structure, no matter how flexible, can’t possibly address the diverse needs of readers.”

And yet we are constantly encouraged to use this one form of design.  

In Anatomy of Story, John Truby points out that “one of the great principals of storytelling is that structure doesn’t just carry content; it is content.”  And McKee says that: “Our appetite for story is a reflection of [our] … need to grasp the patterns of living … Fiction [is] a vehicle that carries us on our search for reality … story is a metaphor for life … [it] gives life its form.”  So, if we seek story as a guide for how to live our lives, and if structure is the content that reveals that guide, then we ought to consider what this one universal story has to say.

Katie Bayerl notes that the hero’s journey plot is “comforting in its familiarity and in its emphasis on an individual’s ability to triumph over adversity … it is the dominant American narrative of progress and individualism. For writer’s who don’t question those belief systems the hero’s journey may feel like the best way to tell a good story. For those with an agenda of empowerment, it may appear like the only option.”

hero with a thousandAnd for Joeseph Campbell (the founder of mythic structure), it turns out he may have had an agenda of empowerment. Bayerl notes that he “became obsessed with the hero’s journey because he was troubled by what he perceived as the despair of his times; he believed that elevating heroic myths would heal the collective psyche. Campbell explains how the hero myth can support healthy psychological growth when people recognize their own problems in the ordeals of the mythic … and are reassured by the stories that give them abundant, time-tested strategies for survival, success, and happiness.”  This is exactly what Truby and McKee meant when they said structure can be used as a metaphor for how to live our lives.

But what are the psychological implications of this structure?

1)  Are Our Lives Defined by Lack of Desire?

By creating a story design that is driven by goals and desires, are we saying this is the only way in which to define our worth and success? Bayerl asks: “Does it mean our lives must always be defined by lack of desire? Are we failures if we cannot independently solve every problem that faces us? Must we all be heroes?”

Empty box2)  Does it Create a False Sense of Values?

When a plot is goal-oriented and revolves around achieving a task (getting the girl, saving the world, winning the race, etc.) does it create a false sense of values? Instead of searching for wisdom, do we put value in the search for an external goal only to find ourselves disappointed?

3)  Does it Limit Our Vision to Only One Aspect of Existence?

Diane Lefer quotes Ursula Le Guin in questioning if this structure isn’t a rather “gladiatorial view of fiction” one where we’re “… taught to focus our stories on a central struggle, [and] … by default base all our plots on the clash of opposing forces. We limit our vision to a single aspect of existence and overlook much of the richness and complexity of our lives, just the stuff that makes a work of fiction memorable.”

4)  Is it Socially Coercive?

Young adult author Amy Rose Capetta’s lecture on catharsis discusses how a pleasurable catharsis can be the result of Aristotelian structure, but she goes on to introduce Augusto Boal’s opinions on the matter, wherein he suggests that this type of catharsis is socially coercive. Capetta explains that “Boal was convinced that catharsis as it was presented by Aristotle, was not just normative in that it returned the audience to their default emotional state, but that in fact it served a socially normative function, reinforcing and upholding the status quo.”

success key5) Does it Perpetuate an Untrue American Myth?

And lastly, Malcolm Gladwell’s non-fiction book Outliers, has pretty much de-bunked the modern American myth that if you set yourself out a goal, and you try hard enough to overcome the obstacles, you’ll succeed. This simply isn’t true. So why do we continually write stories about hero’s overcoming obstacles and succeeding in the end as if it is the natural order of things?

Is it possible that the hero’s journey myth, is just that – a myth. After all, it does initially derive from stories of mythology, and not actual experiences. Not to mention that the popularization of this design is relatively new. Yes, it shows up in ancient works and the classics of western literature. But it’s elevation as the end-all be-all of storytelling started in the 1950’s with Campbell’s research and was greatly escalated by the influence Star Wars on American film. Is it possible that  arch plot and mythic structure are the predominant storytelling paradigm of our time and not a universal story?

Am I saying that we shouldn’t use this storytelling plot and structure?

No.

But I think you should ask yourself why you’re using it, and not use it blindly because there’s an implication that it’s the only type of design that exists.

Don’t fret! The coming posts will introduce you to the wide variety of plots and structures that will take you beyond arch plot and mythic structure. Stay tuned and see how many options really are available to you!

WORKS CITED:
Alderson, Martha. The Plot Whisperer: Secrets of Story Structure Any Writer Can Master. New York: Adams Media, 2011.
Bayerl, Katie. “Must We All Be Heroes? Crafting Alternatives to the Hero’s Journey in YA Fiction.” Critical Thesis. Vermont College of Fine Arts, 2009.
Bayerl, Katie. “Must We All Be Heroes? Crafting Alternatives to the Hero’s Journey in YA Fiction.” Graduate Lecture. Vermont College of Fine Arts, Montepelier, VT. July 2009.
Capetta, Amy Rose. “Can’t Fight This Feeling: Figuring out Catharsis and the Right One for Your Story.” Graduate Lecture. Vermont College of Fine Arts, Montepelier, VT. Jan 2012.
Doan, Lisa. “Plot Structure: The Same Old Story Since Time Began?” Critical Essay. Vermont College of Fine Arts, 2006.
Lefer, Diane. “Breaking the Rules of Story Structure.” Words Overflown by Stars.  Ed. David Jauss, Cincinnati: Writer’s Digest Books, 2009. 62-69.
McKee, Robert. Story: Substance, Structure, Style and the Principles of Screenwriting. New York: IT Books, 1997.
Tanaka, Shelley. “Books from Away: Considering Children’s Writers from Around the World.” Faculty Lecture. Vermont College of Fine Arts, Montpelier, VT. Jan 2010.
Truby, John. The Anatomy of Story: 22 Steps to Becoming a Master Storyteller. New York: Faber and Faber Inc., 2007.